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Molly Ainsworth
Worldbuilding
A fictional street usually feels real to me when it smells a bit inconvenient.

Not perfume, not “fresh rain” in the abstract. More like bins that have been there too long, takeaway grease from somewhere round the corner, wet stone, exhaust fumes trapped between buildings, and whatever the weather has been doing to the place all week.

That mix does a lot of heavy lifting. It tells you who lives there, what time of day it is, whether the street is looked after or just tolerated. A place can be described beautifully and still feel blank if it doesn’t have that ordinary, slightly grubby layer of smell on top.
Nicholas Roberts
Smell can do that, but it can also get lazy fast. A lot of fiction leans on grime as shorthand for “real place” and stops there. I’d rather get one specific, awkward detail than a whole catalogue of damp and rubbish. Burnt sugar from a bakery closing late. Cold radiator dust in a stairwell. That sort of thing tells you more than generic city stink ever will.
Jack Rees
Smell can do it, but it can also become a bit of a cheat. If every street is defined by its bins and damp stone, you end up with the same “real” place in different coats.

A better test is whether the street has a smell that belongs to its own habits. Polish from a funeral parlour, fryer oil from a chip shop, printer ink from an estate agent. Specificity matters more than grime.