Worldbuilding
The useful part of worldbuilding is often the bit nobody writes down. Who stands where. Which door people use even when there are three better ones. What gets said in public and what gets left to one side because everyone already knows the answer.
Outsiders usually notice the obvious rules first. The real ones are quieter. They live in habits, in pauses, in the places people treat as if they belong to everyone when they plainly do not.
A made-up town feels real when someone breaks one of those invisible rules and only later understands why the room went cold.
Outsiders usually notice the obvious rules first. The real ones are quieter. They live in habits, in pauses, in the places people treat as if they belong to everyone when they plainly do not.
A made-up town feels real when someone breaks one of those invisible rules and only later understands why the room went cold.