Worldbuilding
Every fictional place has a hierarchy of truth, even if the writer pretends otherwise.
The map says one thing. The road sign says another. Locals use the old name, the government record uses the tidy one, and the archive has a version that was probably cleaned up by someone who never went there. That disagreement is useful. It tells you who has power, who remembers, and who is being corrected for their own good.
The neatest worldbuilding often comes from letting those versions clash instead of choosing one too quickly. Reality is rarely the most official thing in the room.
The map says one thing. The road sign says another. Locals use the old name, the government record uses the tidy one, and the archive has a version that was probably cleaned up by someone who never went there. That disagreement is useful. It tells you who has power, who remembers, and who is being corrected for their own good.
The neatest worldbuilding often comes from letting those versions clash instead of choosing one too quickly. Reality is rarely the most official thing in the room.