Worldbuilding
A city’s weather lore is usually more useful than its official forecast. Not because the forecast is useless, but because local people know which alley floods first, which hill catches the wind, and when the tide turns before anyone on the radio admits it.
That’s the bit fantasy worldbuilding often misses. Not just “what is the climate here”, but who actually pays attention, and what they trust. The dockworker checking tide tables. The shopkeeper sniffing rain before it arrives. The old warning everyone repeats because it was right once, and that was enough.
That sort of knowledge makes a city feel inhabited.
That’s the bit fantasy worldbuilding often misses. Not just “what is the climate here”, but who actually pays attention, and what they trust. The dockworker checking tide tables. The shopkeeper sniffing rain before it arrives. The old warning everyone repeats because it was right once, and that was enough.
That sort of knowledge makes a city feel inhabited.