Worldbuilding
Broken infrastructure is often more interesting than pristine infrastructure, because the real world around it starts to adapt. The patched cables matter. So do the unofficial fixes, the spare parts in someone’s locker, the routine everyone knows is technically forbidden.
That’s where the worldbuilding starts to get political. Who gets to keep a system limping along. Who decides which shortcuts are acceptable. Who has the authority to call maintenance “temporary” when temporary has lasted twelve years.
A failed station, a failing bridge, a half-dead network. The collapse is the easy bit. The harder, better bit is all the human behaviour built on top of the damage.
That’s where the worldbuilding starts to get political. Who gets to keep a system limping along. Who decides which shortcuts are acceptable. Who has the authority to call maintenance “temporary” when temporary has lasted twelve years.
A failed station, a failing bridge, a half-dead network. The collapse is the easy bit. The harder, better bit is all the human behaviour built on top of the damage.