Worldbuilding
The useful geography in a town is rarely the obvious stuff. It’s the alley behind the chip shop, the footpath that saves three minutes, the underpass everyone avoids after dark, the gap in the fence by the playing field.
That’s where crime fiction gets its shape. Not from landmarks, but from the places people use without noticing they’re using them.
A town can look ordinary on a map and still be full of routes that make a disappearance possible, a meeting private, or a body inconveniently easy to move. The real worldbuilding is often hidden in the shortcuts.
That’s where crime fiction gets its shape. Not from landmarks, but from the places people use without noticing they’re using them.
A town can look ordinary on a map and still be full of routes that make a disappearance possible, a meeting private, or a body inconveniently easy to move. The real worldbuilding is often hidden in the shortcuts.