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The Tapestry of Fate: An Amina al-Sirafi Adventure, Book Two – A High-Seas Fantasy Quest to Steal Fate from a Sorceress's Inescapable Island by Chakraborty, Shannon

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The Tapestry of Fate: An Amina al-Sirafi Adventure, Book Two – A High-Seas Fantasy Quest to Steal Fate from a Sorceress's Inescapable Island

by Chakraborty, Shannon

New York Times bestselling author Shannon Chakraborty sets sail into the second adventure of pirate Amina al-Sirafi as her quest to track down magical artifacts brings her to the island lair of a sorceress whose woven enchantments are impossible to flee.

Science Fiction & Fantasy Fantasy Epic Historical
Author Chakraborty, Shannon
Published 2026
Format Print edition

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About The Tapestry of Fate: An Amina al-Sirafi Adventure, Book Two – A High-Seas Fantasy Quest to Steal Fate from a Sorceress's Inescapable Island

New York Times bestselling author Shannon Chakraborty sets sail into the second adventure of pirate Amina al-Sirafi as her quest to track down magical artifacts brings her to the island lair of a sorceress whose woven enchantments are impossible to flee. Amina al-Sirafi thinks she’s struck gold. Tasked with hunting down arcane artifacts for the council of immortal peris, she can savor the occasional rollicking adventure on the high seas with her cherished criminal companions while still returning home to raise her beloved daughter, Marjana. But when Raksh, the spirit of discord with whom she is reluctantly wed, provokes the council’s wrath, Amina is charged with a seemingly impossible quest: steal a spindle capable of rewriting fate from a mysterious sorceress on an island no one can escape. Forced to leave Marjana—who is increasingly frustrated at being peddled what are clearly lies about her mother’s life and her own past—Amina finds her mission almost immediately thrown into peril. But deadly storms, an erratic poison mistress, and old enemies are the least of her worries. For the peris’ story is unraveling, hinting at a far deadlier game whose rules Amina must swiftly puzzle out. A game that sets her against an adversary more cunning and powerful than she has ever faced. A game that not everyone on her crew wants her to win.

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