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The Book of Random Tables Fantasy Heists: D100 and D20 Random Tables for Fantasy Tabletop RPGs
D&D and Pathfinder Supplement for Adding Details to Heists Level up your next fantasy heist with The Book of Random Tables: Fantasy Heists-a must-have supplement for dungeon masters looking to add depth and detail to their campaigns without spending hours in prep.
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About the book
About The Book of Random Tables Fantasy Heists: D100 and D20 Random Tables for Fantasy Tabletop RPGs
D&D and Pathfinder Supplement for Adding Details to Heists Level up your next fantasy heist with The Book of Random Tables: Fantasy Heists-a must-have supplement for dungeon masters looking to add depth and detail to their campaigns without spending hours in prep. Designed to work with any fantasy tabletop role-playing game, this book is packed with D100 and D20 random tables to help DMs quickly generate flavorful locations, NPCs, and story-enhancing details. Whether you're planning a major vault break-in or just need to flesh out a noble's mansion on the fly, this book has you covered. Inside you'll find: Items & Things - 15 tables full of items found in places tied to heist targets, including vaults, libraries, strongboxes, underwater caves, bardic colleges, and more. Perfect for setting the scene.NPCs - 600 non-player characters including employers, fences, and owners-essential roles in any heist narrative.Heist Target Names - A D100 table of potential high-value objects ready to become the center of your players' next job.Safehouses - Tables for access methods, traps, supplies, and unique features-everything a crew needs to plan or lay low after the job.Bonus Section - Extra tables for heist object locations, traps, and GM tips on running unforgettable heist adventures, including twists, betrayals, and one-shot formats. Whether you roll before the session or improvise in the moment, these tables give you the tools to keep your game fast-paced, dynamic, and full of surprises. Bring the thrill of a fantasy heist to life-just remember: anything that can go wrong, will go wrong.
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