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Sounds of Smartness: A Magical Fantasy Adventure for Tweens and Teens, Ages 8-12, Grades 3-7
Serena and Jason Murray never expected a tablet to suck Jason into a living world of moody apps, corrupted code, and homework that fights back.
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About Sounds of Smartness: A Magical Fantasy Adventure for Tweens and Teens, Ages 8-12, Grades 3-7
Serena and Jason Murray never expected a tablet to suck Jason into a living world of moody apps, corrupted code, and homework that fights back. Book II: Sounds of Smartness. Battery: 60% Jason is pulled into his tablet and dropped into the world, where rivers sing, numbers twist, and Master Homework waits with an army of endless assignments. To win, Jason must solve puzzles, climb waterfalls made of music, and help other kids who feel proud for being “bad at math.” Serena has her own challenge. She hates singing in front of anyone, but her brother needs her voice. If she cannot find it, Jason may never escape. And that the world around her is getting crazy simple is not helping. Will they succeed before the tablet's battery runs out? Book III: Riddles on the Storm. Battery: 40% Book IV: X(ylophone) Marks the Spot. Battery: 20% Book V: Touch Grass Time. Battery: ?
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