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Savage Kingdoms Core Rulebook
Enter a world of dark fantasy and sword-and-sorcery with the Savage Kingdoms core rulebook, a must-have guide for players and game-masters for telling heroic tabletop tales using the Savage Kingdoms roleplaying system.
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About the book
About Savage Kingdoms Core Rulebook
Enter a world of dark fantasy and sword-and-sorcery with the Savage Kingdoms core rulebook, a must-have guide for players and game-masters for telling heroic tabletop tales using the Savage Kingdoms roleplaying system. This 300-page tome has everything needed to create fantasy adventurers, from grim knights, barbarous berserkers, remorseless mercenaries, cunning thieves, mysterious sorcerers, scholarly priests, and all manner of hero (and anti-hero) in between. Chapters include rules for character creation, core mechanics, introduction and prologue, campaign setting timeline, playable races and cultures, life-paths, talents, weaknesses, skills, spells and magic, a gazetteer of the known world, armaments and equipment, and much more. Interior artwork helps establish the dark fantasy mood, and the various interior maps of the setting help the game-master, and his players, track where they are, where they've been, and where they're likely to go. A must for all sword-and-sorcery and fantasy role-playing fans!
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