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Riddles on the Storm - A Magical Fantasy Adventure for Tweens and Teens, Ages 9-12, Grades 3-7
Serena and Jason Murray never expected a tablet to suck Jason into a living world of moody apps, corrupted code, and homework that fights back.
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About the book
About Riddles on the Storm - A Magical Fantasy Adventure for Tweens and Teens, Ages 9-12, Grades 3-7
Serena and Jason Murray never expected a tablet to suck Jason into a living world of moody apps, corrupted code, and homework that fights back. Book III: Riddles on the Storm Battery: 40% Jason thought he was getting good at this whole "trapped in a tablet" thing. He was wrong. After transforming the terrifying Master Homework back into the kind teacher Aide, nine-year-old Jason thinks he's learned the secret: corrupted programs can be saved with understanding and compassion. Then he meets Medea. Again. The queen of the Social App doesn't want to be saved. She likes what she's become-a digital algorithm who learned cruelty from billions of human posts and perfected it into an art form. When his sister Serena's voice is lost and found in the Social App, Jason realizes some enemies can't be reasoned with. They have to be escaped. With his battery dropping to 40%, Harpies on his tail, and Serena fighting to protect their home while she can barely whisper, Jason must navigate through storms of notifications, armies of trolls, and an impossible choice: stay and become content forever, or risk everything to sail home. But Medea isn't finished. Her arrows are tearing through the barriers between worlds-and Jason isn't the only kid who fell through a screen. Time is running out for all of them. ★ A middle-grade adventure about family, authenticity, and what happens when algorithms learn to think for themselves ★ "No cap, Captain Cyber!" Book IV: X(ylophone) Marks the Spot. Battery: 20% Book V: Touch Grass Time. Battery: ?
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