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Fantastic Fantasy RPG: Simple Rules for Tabletop Fantasy Roleplaying in a Medieval Realm
These are easy to use set of tabletop roleplaying rules for fantasy medieval adventures inspired by Old School RPG systems.
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About the book
About Fantastic Fantasy RPG: Simple Rules for Tabletop Fantasy Roleplaying in a Medieval Realm
These are easy to use set of tabletop roleplaying rules for fantasy medieval adventures inspired by Old School RPG systems. The system uses D12 for resolving actions and events. Players gather to take part in an adventure. One player assumes the role of StoryMaster. The other players assume the roles of player characters as created by dice rolls and their imagination. They may be fighters, clerics, thieves, or wizards. The players have encounters with non-player characters controlled by the StoryMaster. Pencil, paper, and polyhedral dice are required. Player characters gain experience points by gathering treasure. The more experience points gained the more powerful the player characters become. Miniature figures and diorama may be used to help visualize the action, but are not required.
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